I tried to count up all of the things I could think of that an effect could even possibly be based on. The raw list is stated first, just as a reference, and afterwards I give a short definition of each effect. Since distortion is perhaps the most musically interesting effect to a guitarist, I also include a primer on distortion and an exhausting ...er... exhaustive (to me at least) list of ways to get musically useful distortion in the Distortion 101 section.
AMPLITUDE BASED EFFECTS TIME DELAY EFFECTS
based on the instantaneous loudness Reverb
of the signal, how it changes, and Echo
how quickly it changes. True vibrato
Flanging
Volume control Chorus/ADT
Tremolo Slapback echo
Auto tremolo Reverse echo/reverb
Panning/ping-pong Sampling?
Gating/repeat percussion
Compression OTHER MISCELLANEOUS EFFECTS
Expansion Octave division (octave down)
Asymmetric comp/peak compr. Harmony generation
Noise gating Phase lock tracking
Attack delay Noise addition
ADSR Talk box
Limiting Voice tracking (vocoder)
Auto swell Ring modulation (DSBSC generation)
SSBSC generation
WAVEFORM DISTORTION EFFECTS
All the generic ways to distort the COMMON COMBINATIONS
waveform that comes from the guitar. Leslie
Aphex
Symmetrical clipping Enhancers
Asymmetrical clipping
Infinite limiting
Half wave rectification
Full wave rectification
Arbitrary waveform generation
FILTER/FREQUENCY RESPONSE EFFECTS
EQ/tone controls
Treble/mid/bass boost
Cabinet simulation
Resonator
Wah
Auto wah
Tremolo-wah
"vibrato"
Phase shifting
http://www.eden.com/~keen
R.G. Keen keen@eden.com Back to GEO Entry Page