I tried to count up all of the things I could think of that an effect could even possibly be based on. The raw list is stated first, just as a reference, and afterwards I give a short definition of each effect. Since distortion is perhaps the most musically interesting effect to a guitarist, I also include a primer on distortion and an exhausting ...er... exhaustive (to me at least) list of ways to get musically useful distortion in the Distortion 101 section.
AMPLITUDE BASED EFFECTS TIME DELAY EFFECTS based on the instantaneous loudness Reverb of the signal, how it changes, and Echo how quickly it changes. True vibrato Flanging Volume control Chorus/ADT Tremolo Slapback echo Auto tremolo Reverse echo/reverb Panning/ping-pong Sampling? Gating/repeat percussion Compression OTHER MISCELLANEOUS EFFECTS Expansion Octave division (octave down) Asymmetric comp/peak compr. Harmony generation Noise gating Phase lock tracking Attack delay Noise addition ADSR Talk box Limiting Voice tracking (vocoder) Auto swell Ring modulation (DSBSC generation) SSBSC generation WAVEFORM DISTORTION EFFECTS All the generic ways to distort the COMMON COMBINATIONS waveform that comes from the guitar. Leslie Aphex Symmetrical clipping Enhancers Asymmetrical clipping Infinite limiting Half wave rectification Full wave rectification Arbitrary waveform generation FILTER/FREQUENCY RESPONSE EFFECTS EQ/tone controls Treble/mid/bass boost Cabinet simulation Resonator Wah Auto wah Tremolo-wah "vibrato" Phase shiftinghttp://www.eden.com/~keen
R.G. Keen firstname.lastname@example.org Back to GEO Entry Page